Dota 2 Patch 7.27c Features Game-Changing Hero Updates
Dota 2’s new patch 7.27c brings in important hero nerfs that will definitely change team strategy, player strategy, and course of action in the arena. Some of the game’s strongest heroes to date will receive game-changing updates. This is great for mixing things up in the esports arena as it encourages diversity from teams. More than that, it directly affects Bitcoin Dota 2 betting sites and its odds as some changes may work to a particular team’s advantage better than the other.
7.27c is a follow-up update for 7.27’s massive gameplay and item changes. Version C only focuses on a few heroes, but the update is crucial to the game itself. Based on the patch notes, Valve focused its attention on Bloodseeker, Broodmother, Chaos Knight, Clinkz, Razor, Spectre, and Underlord.
Some hero updates are more serious than the others in terms of damage, health, and movements. Valve only tweaked the abilities of Spectre and Chaos Knight. Nevertheless, every single champion from patch 7.27c will emerge as brand-new versions of themselves.
Summon Spiderling reduces the magic resistance applied when spawning weak Spiderlings from 40% to 25%.
Summon Spiderling now grants health from 100 to 120 when generating weak Spiderling.
Level 10 Talent increased from +100 Baby Spawn Damage to +80
Level 20 Talent reduced from +25 Spider Damage to +18
Blood Wrath damage reduced from 2.4/2.6/2.8/3% to 2.2/2.4/2.6/2.8%
Blood Fury mana cost reduced from 25/30/35/40 to 25
Healing increased from 6/9/12/15% to 8/12/16/20% when Thirst Creep is killed
Blood ritual damage rescaled from 125/175/225/275 to 120/180/240/300
Level 15 Talent increased from +225 Health to +15% Vampiric Blood
Level 20 Talent increased from +20% Vampire to +400 Health
Atrophy Aura radius reduced from 1200 to 900
Evil Pit cast range reduced from 750 to 675
Firestorm cast range reduced from 750 to 675
Level 15 Talent reduced from +100 Evil Pit range to +75
Level 25 Talent increased from +20% Fire Storm Damage to +15%.
Flaming Arrow damage changed from 30/40/50/60 to 24/36/48/60
Multishot damage reduced from 110/140/170/200 to 90/120/150/180
Death Pledge health gain increased from 60/80/100% to 40/70/100%
Death Pledge damage gain increased from 6/10/14% to 4/9/14%
Intellect gain increased from 1.8 to 2.2
Agility gain increased from 2.3 to 2.6
Base movement speed increased from 280 to 285
Storm surge speed increased from 8/12/16/20% to 12/16/20/24%
Base armor increased by 1.
Isolation damage reduced from 30/40/50/60 to 24/36/48/60